This is my character in the game, quite cool satyr. What can I say, I love guns.
This is a warning for all who are going to read this review. I am not someone who plays many games, due to my inability to have any sense of agility and direction in any game that requires reflexes. I have not played most of the famous MMORPG: Lineage, Granda Espada (my PC was too awful to play it then, and it’s laggy), WoW or Asheron’s call. Hence, I am reviewing this game on a clean slate without much knowledge on the similar games.
You will usually not associate me with any form of MMORPG due to my hatred of various things that plagued such massive online games: Retarded flamers, newbie-unfriendly domains and the steep difficulty of the game. However, Mythos has clearly showed something promising despite still being in the developmental stage. I am no expert of games, but Mythos, a closed beta game, might just be on something great if they do their things well enough. Of course, you can go to the expert or a gamer’s review for a better understanding of the game mechanics. If you are just a normal casual gamer and wants to hear a normal casual gamer talking about this game, read on.
Mythos, a free-to-play closed beta MMORPG, is the brainchild side project of Flagship Studios who made Hellgate London. The game happens in the world of Uld. It is a young world after the dark days during the war between the Kingdoms and Discordia. In this new world, you are born either as a satyr, gremlin and human. As a young adventurer, the promise of ruins and treasure is making your wanderlust grow, as you get ready to explore this new world.
This is my foray into the MMORPG world of dungeon crawling, treasure hunting and massive deaths.
I so love this boss. It is like maximum catharsis when I finished it off the first time!
One good thing I like about the game is definitely the art style. I used to play Advanced Dungeons and Dragons on tabletop until the point where they change it to D3.5 (simply because there are no people to play with). Many of the monsters look really nice, and the above image shows a giant T-rex called Seretooth which is one of the major bosses in the game. It is totally cool when monsters show a great amount of detail. I really enjoy the sounds and the various types of monsters. Considering that it is still at early closed beta, the attempt to have a good variety of monsters is impressive.
The game engine is also superb, but I am no computer expert to tell you about how good it is. I personally like how the monster AI is rather interesting, even though it can always be improved with more different tactics. A few random sources I have checked with have brought parallels with Diablo 2, calling it the new improved version of it. Considering how wildly popular Diablo 2 turned out to be, this must be a back-handed compliment for the game.
Another thing about the game is the skill tree. I personally like it a lot because despite the three basic classes they provide: Bloodletter, pyromancer and gadgeteer, there are enough skill trees to give you quite a number of permutations. In fact, each basic class has three sub-skill sets. Each sub-skill set has a few unique skills and you can actually mix and match to make your unique form of gadgeteer to kick some monster’s ass. It’s really quite hard to explain in words, but it does open more variations than your common MMORPG.
Mythos definitely has a very casual feel that will not alienate casual or elite player. They have two game modes: normal and elite. Normal is clearly for those who have retarded reflexes like me who simply wants a decently easy casual game that can cause you to be dead if you start to fumble around. Elite, despite the many complains (and the developers are listening) is the harder version where more powerful mobs exist. It is for the professionals, but it seems that many of the good players are complaining about the lack of challenge. However, considering only two zones have been created, it is perhaps an invalid complain. More zones, for more experienced players, are on the horizon.
One more thing that is out of the game is the involvement of developers. This is perhaps the first team of developers that are extremely active in the forum to address questions, post information, as well as interact with the fanbase. Provided, this is just in the early stage of closed beta, but the emphasis by the development team to be involved in such “mundane” social interaction with the players is an excellent plus. There has been many times where the complains of many players go on deaf eyes from developers who have lost the plot completely. When even a random newbie has a chance to interact with the developer in the forum, you feel appreciated as a beta tester.
What needs to be improved
Most of the bad points come from the fact that it’s an early development. One of the biggest issues I have is the lack of a coherent main plot for the game. Despite the best attempts to weave a tale, I do not really feel that there is a real quest or main plot that will hook people. In Diablo, it is Diablo himself that players aim for at the very end of the game. For many games, it is the undertaking of a major quest that hooks the player to capture the holy grail. I am sure that Flagship Studios or the game developers will settle this soon enough.
Quests become repetitive after a while, degrading the game somewhat into a true dungeon crawl with no true purpose. That might work for some people, but I also enjoy the role-playing part of the game, rather than grinding that bores me after a while. The developers have mentioned in their private forum that they are fixing this part of the game to make it more interesting and complex.
As a non-gamer, there are a few things that perplexes me. 1/4 of the inventory that I hold is filled with potions. Surely, there is some sort of a potion bag or an apparatus to hold them so that I can stuff more of my
dirty loot treasure in there. Another issue that has been looked into by the developers is the need to increase the stash, a “container” that stores excess equipment that you do not hold in your inventory. In addition, there should be a bank account for cash, a NPC that identifies all unidentified items at one go and more hidden quests.
One last thing that I am displeased about is perhaps the chat interface and the lack of a true tutorial course within the game. At the start, you are thrown into the game without knowing what is going on except that you need to go inside this area and kill some undeads. I also did not know about the item categorization (which is differentiated by the different glow colors). I did not know that there is a limit of temporary maps that can reside in your map. Moreover, I didn’t know that those gemstones cannot be removed after putting them into my weapon. That is where a short tutorial for the first character that is created will be extremely helpful for the character. I wish that it will be implemented. Truth be said, I eventually figure it out from the helpful community, but I do wish I know it much earlier.
Despite the complains, it is just in closed beta. The basic core of the game is definitely very enticing and I am pretty sure that the developers will be doing all they can to make it work. Let’s hope it does, while I go back to gaming. The link below provides the promotional clip for Mythos. See and explore the world of Uld!
The promotional clip